Character Extra Skills

The following are extra skills that can be chosen that do not fall within the Hunters Hunted Ruleset.
Their generic use is as a +1 to the card draw during normal rolls where it can come into use.

Additional Skills

Talents
Accuracy
Acting
Agile
Alertness
Animal Affinity
Athletics
Attractive
Awareness
Blather
Bravery
Brawl
Charismatic
Climb
Command
Concealment
Concentration
Confidence (Staredown/Threats)
Creativity
Danger Sense
Deception

Diehard
Diplomacy
Direction Sense
Discovery
Distract
Empathy
Hand to Hand
High Pain Tolerance
Inspire
Instruct
Intimidation
Keen Sense
Level Headed
Logic
Lucky
Persuasion
Physical Intuition
Quickness
Shadowing
Street Smarts
Streetwise
Strong
Stubborn
Survival
Tough
Worksmanship

Learned Skills
Acrobatics
Animal Sense
Archery
Barter
Blades
Blade Mastery
Blind Fight
Block
Bluff
Carouse
Cheap Shot
Conditioning
CRAFT = Create/Modify/Repair Armor (Bone/ Cloth/ Chain / Glass/ Hide/ Hodgepodge/ Plate/
Runic/ Steel)
Create/Modify/Repair Blades (Short/Long)
Create/Modify/Repair Clothing
Create/Modify/Repair Guns (Handgun/Rifle/Scatterguns)
Create/Modify/Repair Machinery
Creating Defenses
Creation
Creature Lore City-states
Creature Lore East-lands
Creature Lore General
Creature Lore Wild-lands
Demolitions
Dark Dwarf Spell Breaking

Deadeye + to damage
Disguise
Drive
Dodging
Dual Gun
Dual Melee
Eleven Magic
Evaluate
Explosives
Explosives Chemical
Explosives Gunpowder
Fanning Shots (Hand Gun)
Far Shot
Feint
Finesse Attack
Firearms
Firepower
Flight Animal
Flight Understanding
Focused Attack
Focused Defense
Gambling
Grappling
Guard
Guiding
Heavy Weapons
Hunting Monster Type
Hunting Racial Type
Hunting Robot Type
Identifying Raw Materials
Iron Jaw
Jump
Leadership
Marital Arts
Melee
Parry
Performance
Pick Pocket
Pilot
Quick Draw
Repair
Ride
Run
Runic Weapons
Scout
Search
Silent Move
Sleight of Hand
Speed Load
Stealth
Strong Attack
Strong Defense
Swim
Tactics

Taunt
Tracking
Trade
Time Sense
Traps (Removal/Setting)

Wisdoms
Academics
Advocate
Analyze
Ancient Lore
Animal Tracking
Armor Lore (Bone/ Cloth/ Chain / Glass/ Hide/ Hodgepodge/ Plate/ Runic/ Steel)
Art
Bone Bender
Bureaucracy
Chem Structures
Chem Suit
Chem-Use
Ciphers
Commerce
Constructions
Diplomacy
Earth Science
Forbidden Lore
Geography
History
Investigation
Invocation
Knowledge Arcane
Knowledge Astronomy
Knowledge Botony
Knowledge Chemicals
Knowledge Engineering
Knowledge Machinery -Steam/electric/gasoline
Knowledge Race (Dark Dwarf/Dorgal/Elf/Human/Robot/ Troll/Troll Revenger)
Knowledge Salvage (Particular Item Type/Pre-Fall/Post-Fall/Racial)
Knowledge Technological
Languages
Law
Literacy
Mechanical Science
Medicine
Metallurgy
Navigation
Oceanography
Politics
Religions
Scholastic Lore
Sciences
Social Sciences
Speak Language
Tech-Use
Toxicology

Zoology

Character Extra Skills

After The Fall: EarthFall Malanthrax