How the Adventure Begins

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How the Adventure Begins

All adventures start somewhere. It is here where you can choose the basics of that path.

As a group you have 40 Adventure points to spend on the following sections. Be aware that they are general but do impact the start of the story and possible elements of the plot and how it unfolds. Each section is broken down with no choice costing more than 10 points. This will be a group decision once the group has their first game play.





Starting Arc

  1. 1pt. As a group you were taking a short stint into the Earth Sun to scavenge. No more than a 2 day trip
  2. 3pt. As a group you were taking a long trip into the Little Desert for Salvage. No more than a week trip
  3. 6pt. As a group you were resting in a Watchtower Town after a somewhat successful salvage trip into the Earth Sun.
  4. 8pt. As a group you were resting in a Border Town in the Wild-lands after a successful salvage trip into the Little Desert.
  5. 10pt. As individuals you are gathered in the town of Trix after working on individual story arcs.

Past Successes

  1. 1pt. You are an unknown group with no positive or negative moral from the local towns.
  2. 3pt. You are an unknown group with all by a single watch-tower town of your choosing. Moral between you in the town is adequate meaning perhaps 10% of the town knows you.
  3. 6pt. You are an unknown group with all by a single watch-tower town of your choosing. Moral between you in the town is good meaning perhaps 40% of the town knows you.
  4. 8pt. You are an known group with a single watch-tower town of your choosing. Moral between you in the town is great meaning perhaps 80% of the town knows you.
  5. 10pt. You are an known group with a single border town in the Wild-lands of your choosing. Moral between you in the town is adequate meaning perhaps 10% of the town knows you.

Friends

  1. 1pt. As a group you know a single friend in a Watch-tower town that does not have to be connected to any other chosen party options. That friend is low level, i.e. a store owner, a ditch digger, water handler, or lowest deputy on a police force.
  2. 3pt. As a group you know a single friend in a Watch-tower town that does not have to be connected to any other chosen party options. That friend is medium level, i.e. a store owner, a deputy, Cuttery(food) store owner, or salvage trader.
  3. 6pt. As a group you know a couple friends in a Watch-tower town that do not have to be connected to any other chosen party options. Those friends are a mix of low and medium level, i.e. a store owner, a deputy, Cuttery(food) store owner, or salvage trader.
  4. 8pt. As a group you know a couple friends in a Watch-tower town that do not have to be connected to any other chosen party options. Those friends are medium level, i.e. a store owner, a deputy, Cuttery(food) store owner, or salvage trader.
  5. 10pt. As a group you know a couple friends in a Watch-tower town that do not have to be connected to any other chosen party options. Those friends are a mix of medium and high level, i.e. a store owner, a Marshall, Cuttery(food) store owner, or salvage trader.

Home Base

  1. 1pt. One member of your group owns a small shack on the edge of the Break Necks
  2. 3pt. One of your members owns a small shack in a Watch-tower town.
  3. 6pt. Two members of your group own small shacks on the edge of the Break Necks
  4. 8pt. One member of your group owns a small shack in a Border Town.
  5. 10pt. Two of your members own small shacks in Border Towns.

Mysteries of the After Earth

  1. 1pt. One member of your group knows 1 hidden or mysterious place and its location. No detailed information is known about the location however.
  2. 3pt. One member of your group knows 1 hidden or mysterious place and its location. One or two bits of detailed information is known about the location.
  3. 6pt. One/two member(s) of your group know 2 hidden or mysterious places and their location. No detailed information is known about the locations however.
  4. 8pt. One/two member(s) of your group know 2 hidden or mysterious places and their location. A few bits of detailed information is known about the locations however.
  5. 10pt. One member of your group knows a hidden and mysterious place and its location. Detailed information including past use, possible reason for its creation, and some dangers, is also known.

What Crawls, walks, and flies (Can be chosen more than once)

  1. 1pt. As a group you know and understand the general information about a single monster type.
  2. 3pt. As a group you know and understand the general information about two monster or race types.
  3. 6pt. A member of your group has had limited success in hunting a single smaller than 10 foot long monster or race.
  4. 8pt. A member of your group has had limited success in hunting a single smaller than 20 foot long monster or race.
  5. 10pt. A member of your group has had great success in hunting a single smaller than 7 long monster or race.

How the Adventure Begins

After The Fall: EarthFall Malanthrax