Player Classes and Rules

Player Classes and Rules

Dorgals
Dark Dwarves
Elves
Passerine
Humans
Bastards

Stat Pools and Bonuses

Dwarves +1 to Physical Attribute Pool
Elves +1 in Knowledge Pool and +1 Willpower
Passerine +1 To Social Pool
Humans +1 to Skill Pool

Attribute Pools
7,5,3

Skills-Knowledge Pools
13,7,5

Hitpoints
Strength, Stamina, and Willpower totals + Age

Suits are picked at random per game. Each time a suit is drawn a 1d20 is added to the pool that can be used by anyone on the team for any activity

Background and Deciders

Characters Arc of Science
Aims and Practices
Hit Points
Lucky Number
Suits

Main Attributes and skills

Attributes
Skills Talents and Knowledge’s
Characters Extra Skills

Magic

Magic How Does it Work

Extras

Armor
Character Basic and Advanced Equipment
Encumbrance
Initiative
Healing
Weapons
Willpower
Quick Initiative



Classes

Ableman Archaeologist
Armatists Bounty Hunters
Big Game Hunter Blitter
Chemicaler Collectors
Ex Bandit Ex Civilians
Environmentalist Egoclast
Freelancer Gargoyle Hunter
Gambler Gang Lord
Gestapo Horse Breakers
Iron Hawk Jager
Loremaster Man At arms
Marctaro Music Man
Prince of Sands Public Fire and Peace
Runner Salvagers
Sandmask Silt Rider
Scientist Spell Breaker
Trident Statesman
Tatooed Man Trader
Town Merc Troll Hunter
Reever Water Walker
Visionary Zietgiest

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Player Classes and Rules

After The Fall: EarthFall Malanthrax