Armor

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Armor in the Post-Fall world has so many types and makes that prices usually range across an impossibly wide spectrum. Some armors are listed below but should not be considered a absolute list.

Types of Armor

*Bone
*Cloth (not shirts, this has to be specialized padded material)
*Chain
*Glass
*Hide
*Hodgepodge
*Plate
*Runic
*Steel

Armor Protection

Armor protects against damage based on a slashing/piercing/blunt system and while damages for armor protection is generic, an Artimist’s skills, weapon rating, or a special skill itself, will either add or subtract damage accordingly.

Armor protection is based on a simple slash/piercing/blunt system
Base armor values are as follows;

*Bone 1/1/0
*Cloth 0/1/0
*Chain 2/1/1
*Glass 2/2/0
*Hide 1/1/0
*Hodgepodge NA/Na/Na
*Plate 2/1/2
*Runic Na/Na/Na
*Steel 2/2/2

Novice/Old Armor/ – Damage listed
Adequate/Recently Created Armor +1D4
Masterful/Specially Created Armor +1D6
Spiritual/Arcane Armor +/- Success rating of creation

Armor Weight

*Calculated per pound per point

*Bone 1 pounds
*Cloth .5 pounds
*Chain 5 pounds
*Glass 4 pounds
*Hide 2 pounds
*Hodgepodge NA/NA/NA
*Brass/Copper 5 pounds
*Runic Na/Na/Na
*Steel 6 pounds

Armor Creation/Modification/Repair

The creation, modification, and repair of armor is based on the skills of the Armatist or worker that is trying to work on the material at hand. This goes for either weapons or armor. The amount of points an Armatist can modify on an item is calculated by

Create/Modify/Repair Adjustment
*~ Total Intelligence + Dexterity + Arc of science /2 = points

Create/Modify/Repair Time
Bone,Cloth,hide,Glass
*~ Total Perception + Stamina + Arc of Science *4 = Hours

Chain,Hodgepodge,Plate,Steel
*~ Total Perception + Stamina + Arc of Science *8 = Hours

Runic
*~ Total Perception + Stamina + Arc of Science *20 = Hours

Supplies to Create/Modify/Repair Adjustment

Bone,Cloth,hide,Glass
*~ Total Perception + Stamina + Arc of Science X .5 = pounds needed

Chain,Hodgepodge,Plate,Steel
*~ Total Perception + Stamina + Arc of Science X 3 = pounds needed

Runic
*~ Total Perception + Stamina + Arc of Science X 5 = pounds needed

Scums Weapon and Magic Library
Player Classes and Rules

Armor

After The Fall: EarthFall Malanthrax